20 years of experience in the games industry. Creative involvement in IPs including: Wayfinder, Riot Games League of Legends, Ruined King, Dauntless, Warhammer 40,000 MM0 Dark Millennium, Tak, and several Disney/Pixar game titles. Specialization in stylized environment development, world building, architecture, prop, creature, and character design, equipment, assets, gameplay ideation, and Style Guide development.
Traditionally trained Illustration drawing painting, digital artist Photoshop. Experienced Lead and Art Direction for multiple teams.
Quickly adapt to fit project style, genre, workflow, and schedules.
Critique and clear feedback, mentoring, training, recruiting.
Respectful creative collaboration with open empathetic communication in cross team environments.
Self-directed, hardworking, detail oriented, energetic, sketchbook addict. Passionate for gaming and related entertainment genres design and development.
http://www.studiowoe.com/
Studio Woe is a contract art house and creative studio providing concept art, illustration, design, and game specialized art services. Clients Including: Riot Games, Phoenix Labs, Skyborne Games, and Airship Syndicate. We have fulfilled 9 successful Kickstarters including: Gruff, a tactical combat card game, followed by four expansions; and Baron Smellybones Scented Adventure Dice and the Scented Villains Dice line.
https://www.airshipsyndicate.com/
Lead Concept Artist supporting the team at Airship Syndicate. Preproduction, environment, asset, creature, character, and weapon concept design for Wayfinder and unannounced titles. Management, Art direction, mentoring, recruiting, for studio concept team and outsource contract artists.
https://www.airshipsyndicate.com/
Sr. Concept Artist contract supporting the Environment Team at Airship Syndicate. Environment, world building, and asset concept design for Ruined King: A League of Legends Story. Preproduction, environment, asset, and weapon concept design for Wayfinder.
https://phxlabs.ca/
Sr. Concept Artist freelance and contract supporting the Environment, Character, and HUD teams in development of Dauntless with Phoenix Labs. Character design, weapon and armor design, vehicle design, Hud and Icon concept, environment, and environmental asset concept.
https://www.riotgames.com/en
Sr. Concept Artist working with the Environment Team for the Summoner's Rift Update.
Establish Style Guide, shape languages, and Mood keys.
Production Concept environment, asset, character design and development.
Working with VisDev and R&D teams for brand and IP development.
Blue Sky visual development, style guide, gameplay conceptualization.
Promotional teaser materials.
Collaborative mentoring, training, recruiting.
Collaborative Art Director. Lead Sr. Concept artist working with the Environment Team for the Dark Millennium 40K MMO.
Concept support for Darksiders 2.
Production Concept environment, asset, Mood key development. Blue Sky visual development.
Collaborative mentoring, training, recruiting.
Promoted from Intern to lead Sr. Concept Artist and Collaborative Art Director. Production Concept environment, asset, visdev and Blue-Sky visual development, character and creature design, costume, weapons, gameplay conceptualization, promotional and marketing materials, Hud. Games including: Tak2: The Staff of Dreams, Tak: The Great Juju Challenge, Jabberwocky (unreleased), Chicken Little, Toy Story 3, Meet the Robinsons, and Bolt.