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Virginia Critchfield
Virginia Critchfield
Principal Concept Artist
Austin Texas, United States

Summary

20 years of experience in the games industry. Creative involvement in IPs including: Wayfinder, Riot Games League of Legends, Ruined King, Dauntless, Warhammer 40,000 MM0 Dark Millennium, Tak, and several Disney/Pixar game titles. Specialization in stylized environment development, world building, architecture, prop, creature, and character design, equipment, assets, gameplay ideation, and Style Guide development.
Traditionally trained Illustration drawing painting, digital artist Photoshop. Experienced Lead and Art Direction for multiple teams.
Quickly adapt to fit project style, genre, workflow, and schedules.
Critique and clear feedback, mentoring, training, recruiting.
Respectful creative collaboration with open empathetic communication in cross team environments.
Self-directed, hardworking, detail oriented, energetic, sketchbook addict. Passionate for gaming and related entertainment genres design and development.

Skills

Art DirectionConcept ArtEnvironment DesignIllustrationGame DevelopmentCreature DesignVisual DevelopmentPre Production

Software proficiency

Photoshop
Photoshop

Experience

  • Principal Concept Artist at Riot Games
    Austin, TX, US
    April 2025 - Present

  • Principal Concept Artist, Creative Director at Studio Woe
    Austin, TX
    December 2014 - January 2025

    http://www.studiowoe.com/

    Studio Woe is a contract art house and creative studio providing concept art, illustration, design, and game specialized art services. Clients Including: Riot Games, Phoenix Labs, Skyborne Games, and Airship Syndicate. We have fulfilled 9 successful Kickstarters including: Gruff, a tactical combat card game, followed by four expansions; and Baron Smellybones Scented Adventure Dice and the Scented Villains Dice line.

  • Lead Concept Artist at Airship Syndicate
    Austin, TX
    June 2023 - December 2024

    https://www.airshipsyndicate.com/

    Lead Concept Artist supporting the team at Airship Syndicate. Preproduction, environment, asset, creature, character, and weapon concept design for Wayfinder and unannounced titles. Management, Art direction, mentoring, recruiting, for studio concept team and outsource contract artists.

  • Sr. Concept Artist at Airship Syndicate
    Austin
    March 2019 - April 2022

    https://www.airshipsyndicate.com/

    Sr. Concept Artist contract supporting the Environment Team at Airship Syndicate. Environment, world building, and asset concept design for Ruined King: A League of Legends Story. Preproduction, environment, asset, and weapon concept design for Wayfinder.

  • Sr. Concept Artist at Phoenix Labs
    Vancouver
    September 2016 - August 2019

    https://phxlabs.ca/

    Sr. Concept Artist freelance and contract supporting the Environment, Character, and HUD teams in development of Dauntless with Phoenix Labs. Character design, weapon and armor design, vehicle design, Hud and Icon concept, environment, and environmental asset concept.

  • Sr. Concept Artist at Riot Games
    Santa Monica, California, United States of America
    May 2012 - July 2015

    https://www.riotgames.com/en

    Sr. Concept Artist working with the Environment Team for the Summoner's Rift Update.

    Establish Style Guide, shape languages, and Mood keys.

    Production Concept environment, asset, character design and development.

    Working with VisDev and R&D teams for brand and IP development.

    Blue Sky visual development, style guide, gameplay conceptualization.

    Promotional teaser materials.

    Collaborative mentoring, training, recruiting.

  • Sr. Concept Artist at Vigil Games
    Austin, TX
    September 2009 - April 2011

    Collaborative Art Director. Lead Sr. Concept artist working with the Environment Team for the Dark Millennium 40K MMO.

    Concept support for Darksiders 2.

    Production Concept environment, asset, Mood key development. Blue Sky visual development.

    Collaborative mentoring, training, recruiting.

  • Sr. Concept Artist at Avalanche Software / Disney Interactive Studios
    Salt Lake City
    January 2004 - September 2009

    Promoted from Intern to lead Sr. Concept Artist and Collaborative Art Director. Production Concept environment, asset, visdev and Blue-Sky visual development, character and creature design, costume, weapons, gameplay conceptualization, promotional and marketing materials, Hud. Games including: Tak2: The Staff of Dreams, Tak: The Great Juju Challenge, Jabberwocky (unreleased), Chicken Little, Toy Story 3, Meet the Robinsons, and Bolt.